Starfield ========= Mod Manager ----------- We are using the Gamepass version of Starfield cause it is already paid for! This does comes with some limitations with mods that are used. At the time of creating this page, SFSE is not compatible with Gamepass. There is a way to make some SFSE plugins work, but it is unreliable at the moment. More mods are getting ported to ASI when possible so yay Installed Mods -------------- - `BetterHUD - Immersive and Dynamic - User Configurable `_ - `Better Movement Speed `_ - `Burden Me Not - Clutter Begone `_ - `Cleanfield - A No-Intro Videos and Clean Menu Fix `_ - `Compact Building Menu UI `_ - `Compact Crafting UI `_ - `Compact Crew Menu UI `_ - `Compact Inventory `_ - `Compact Mission UI `_ - `Compact Ship Builder UI `_ - `Craftable Ammo and Utilities `_ - `Enhanced Blood Textures Starfield `_ - `Enhanced Dialogue Interface `_ - `Enhanced Player Healthbar `_ - `Enhanced Presets `_ - `Enhanced Subtitles `_ - `EXE - Effect Textures Enhanced `_ - `Faster Favorites Menu `_ - `Further Docking - Dock up to 5000m away `_ - `Hello Kitty CreditStick `_ - `Hide Spacesuit In Breathable Areas `_ - `Improved Combat AI `_ - `Increased Scan Distance `_ - `Increased Space Loot Distance `_ - `No XP Kill Steal Fix `_ - `Neutral LUTs - No Color Filters `_ - `Plugins.txt Enabler `_ - `Real Flashlight `_ - `Responsive Grabbing `_ - `Richer Merchants `_ - `Scanner Enchumberance Display With Time `_ - `Ship Builder Tolerance Tweaks `_ - `Ship Builder Tweaks `_ - `Sit To Add Ship to Fleet `_ - `Simple Faster Walk `_ - `Smooth Interface (60fps) `_ - `Slower item rotation `_ - `Starfield FOV `_ - `StarUI HUD `_ - `StarUI Inventory `_ - `StarUI Outpost `_ - `StarUI Ship Builder `_ - `StarUI Workbench `_ - `Ultimate ASI Loader `_ - `Undelayed Menus `_ StarfieldCustom.ini ------------------- .. code-block:: none [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2 SResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2 SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2 SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2 SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2 [Camera] fFPWorldFOV=80.0000 fTPWorldFOV=100.0000 [Controls] # Delay in seconds before the player grabs an interactive object fQCZKeyDelay=0.3 # Delay in seconds before the player grabs a basic object fZKeyDelay=0.15 bMouseAcceleration=0 fMouseHeadingXScale=0.021 fMouseHeadingYScale=* fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1 fGamepadLookAccelSec=0.8800 fGamepadLookMultExponent=0 fGamepadLookAccelYawMult=0.88000 fGamepadLookAccelPitchMult=1 [Display] bVolumetricLightingEnable=1 bVolumetricLightingEnableDistantScattering=1 bVolumetricLightingEnableNearSpatialFiltering=0 bVolumetricLightingEnableScatteringVolume=1 bVolumetricLightingFogMapUseWeatherSettings=0 bVolumetricLightingUseAreaLights=0 bVolumetricLightingUseDistanceCulling=1 bVolumetricLightingUseOcclusionCulling=1 bVolumetricLightingUseWeatherSettings=1 bVolumetricLigthingInLiteBrite=0 bVolumetricLigthingUseLightGobos=0 bEnableVolumetricLightingOnParticles=0 [General] SIntroSequence=0 uMainMenuDelayBeforeAllowSkip=0 bEnableMessageOfTheDay=0 bAlwaysActive=1 sStartingConsoleCommand=bat NoXPKillStealFix;bat BetterRotation;bat builderTweak;bat toleranceBig uExterior Cell Buffer=47 SGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json [ResourceVeins] fResourceDecalRenderDistance=14000.0 fResourceDecalRenderDistanceFalloff=18000.0 [Monocle] ; [blue] SCANNED RESOURCES fHighlightScannableOutlineThickness_TargetFullyScanned=2.0 fHighlightScannableOutlineThickness_FullyScanned=2.0 aHighlightScannableFillColor_TargetFullyScanned=0,0,0,0 aHighlightScannableOutlineColorHigh_TargetFullyScanned=62,173,242,255 aHighlightScannableOutlineColorLow_TargetFullyScanned=62,173,242,255 aHighlightScannableFillColor_FullyScanned=62,173,242,8 aHighlightScannableOutlineColorHigh_FullyScanned=114,192,255,255 aHighlightScannableOutlineColorLow_FullyScanned=114,192,255,255 ; [blue] SCANNED FLORA FAUNA & SOME CORPSES fHighlightScannableOutlineThickness_TargetScanned=2.0 fHighlightScannableOutlineThickness_Scanned=2.0 aHighlightScannableFillColor_TargetScanned=0,0,0,0 aHighlightScannableOutlineColorHigh_TargetScanned=62,140,242,255 aHighlightScannableOutlineColorLow_TargetScanned=62,140,242,255 aHighlightScannableFillColor_Scanned=62,140,242,8 aHighlightScannableOutlineColorHigh_Scanned=62,140,242,128 aHighlightScannableOutlineColorLow_Scanned=62,140,242,128 ; [green] ALLIES & SOME ENEMIES & SHIPS & UNSCANNED FLORA FAUNA RESOURCES fHighlightScannableOutlineThickness_TargetScannable=2.0 fHighlightScannableOutlineThickness=2.0 aHighlightScannableFillColor_TargetScannable=0,0,0,0 aHighlightScannableOutlineColorHigh_TargetScannable=31,224,192,255 aHighlightScannableOutlineColorLow_TargetScannable=31,224,192,255 aHighlightScannableFillColor=31,224,192,8 aHighlightScannableOutlineColorHigh=31,224,192,255 aHighlightScannableOutlineColorLow=31,224,192,255 ; [yellow] LOOT & SOME ENEMIES & SOME CORPSES fHighlightScannableOutlineThickness_TargetGeneric=1.5 fHighlightScannableOutlineThickness_Generic=1.5 aHighlightScannableFillColor_TargetGeneric=0,0,0,0 aHighlightScannableFillColor_Generic=242,173,62,8 aHighlightScannableOutlineColorHigh_TargetGeneric=242,173,62,255 aHighlightScannableOutlineColorLow_TargetGeneric=242,173,62,255 aHighlightScannableOutlineColorHigh_Generic=242,173,62,255 aHighlightScannableOutlineColorLow_Generic=242,173,62,255 ; [soft reddish purple] JUNK fHighlightScannableOutlineThickness_Tracked=1.0 aHighlightScannableFillColor_Tracked=0,0,0,0 aHighlightScannableOutlineColorHigh_Tracked=192,32,96,64 aHighlightScannableOutlineColorLow_Tracked=192,32,96,64 ; [purple] SOCIAL? UNUSED? fHighlightScannableOutlineThickness_Social=2.0 aHighlightScannableFillColor_Social=192,32,96,16 aHighlightScannableOutlineColorHigh_Social=192,32,96,255 aHighlightScannableOutlineColorLow_Social=192,32,96,255 [Wwise] iDefaultExternalCodecID=4 [Spaceship] fShipBuilderSnapDistance=1.7500 fShipBuilderEquipmentSnapDistance=1.5000 fShipBuilderFloorChangeDuration=0.3500 fShipBuilderMouseRotationSpeedMultiplier=9.0000 fShipBuilderGamepadPanSpeed=45.0000 fShipBuilderMousePanSpeed=2.2500 fShipBuilderMinFloor=-50.0000 fShipBuilderMaxFloor=50.0000 fShipBuilderZoomMinScale=4.0000 fShipBuilderGamepadZoomSpeedMultiplier=1.2000 fShipBuilderMouseZoomSpeedMultiplier=4.0000 [Workshop] fItemRotationSpeedMax=5.0000 fItemRotationSpeedMin=0.2500 Plugins.txt ------------------- .. code-block:: none # This file is used by Starfield to keep track of your downloaded content. (You HAVE to keep a # on the first line here) *crafting.esm *HSIBA.esm *Improved Combat AI.esm *Richer Merchants.esm *FastWalk.esp *xatmosNoClutter.esp *Sit To Add Ship.esm *FurtherDocking.esm *IncreasedSpaceLootDistance.esm *IncreasedScanDistance.esm